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A.1 Kinematics

A.1 Kinematics

Topic Progress:

A.1.1 Scalars and vectors
A.1.2 Distance and displacement
A.1.3 Speed and velocity
A.1.4 Acceleration
A.1.5 Motion graphs
A.1.6 Equations of motion
A.1.7 Projectile motion
A.1.8 Relative motion
A.1.9 IB-style kinematics questions

A.1 Kinematics — Pre-Quiz Revision

Before starting the quiz, review the key ideas of motion: quantities, vectors,
graphs, constant acceleration, free fall and projectile motion. This page is designed
to help you revise quickly and visually.

IB Physics HL
Theme A
Skill: Graph Interpretation
Skill: Calculation
Auto-Graded Quiz Ready

1. Learning Roadmap

STEP 1

Quantities and Units

Every physical quantity needs a number and a unit. In kinematics, you will mainly use
metre, second, metre per second and metre per second squared.

speed → m s⁻¹
acceleration → m s⁻²
STEP 2

Scalars and Vectors

Scalars have magnitude only. Vectors have magnitude and direction.
Direction is the key difference.

speed = scalar
velocity = vector
STEP 3

Distance and Displacement

Distance is the total path length. Displacement is the straight-line change from start
to finish.

distance = total path
displacement = change in position
STEP 4

Speed and Velocity

Average speed uses distance. Average velocity uses displacement.

average speed = distance ÷ time
average velocity = displacement ÷ time

2. Graph Interpretation Guide

Displacement–Time Graph

The gradient of a displacement-time graph gives velocity.

time
displacement
gradient = velocity
gradient = velocity

Velocity–Time Graph

The gradient gives acceleration. The area under the graph gives displacement.

time
velocity
area = displacement
gradient = acceleration
area = displacement

3. Key Equations

Uniform Acceleration

Use these equations only when acceleration is constant.

v = u + at
s = ut + ½at²
v² = u² + 2as
s = ½(u + v)t

Projectile Motion

Horizontal and vertical motion are treated separately. Time connects both components.

vₓ = v cos θ
vᵧ = v sin θ
aₓ = 0
aᵧ = −g

4. Common Mistakes

Velocity at the top is zero, but acceleration is not zero

In vertical motion, at the highest point the object has zero vertical velocity,
but acceleration is still downward due to gravity.

Distance and displacement are not the same

Distance is the total path length. Displacement depends only on the start and final positions.

Area under a velocity-time graph is displacement

Students often confuse gradient and area. For velocity-time graphs, area gives displacement.

SUVAT equations require constant acceleration

Do not use constant acceleration equations if the acceleration changes during the motion.

5. Quick Revision Cards

A.1.1 Physical quantities, units and dimensions

A physical quantity must include a magnitude and a unit. In kinematics, the most common
units are m, s, m s⁻¹ and m s⁻².

A.1.2 Scalars and vectors

Scalars have magnitude only. Vectors have magnitude and direction. Speed is scalar;
velocity is vector.

A.1.3 Distance and displacement

Distance is the total path travelled. Displacement is the straight-line change in position.
If an object returns to its start point, displacement is zero.

A.1.4 Speed and velocity

Average speed = distance/time. Average velocity = displacement/time.

A.1.5 Acceleration

Acceleration is the rate of change of velocity. If velocity and acceleration are opposite,
the object slows down.

A.1.6 Motion graphs

Displacement-time gradient gives velocity. Velocity-time gradient gives acceleration.
Velocity-time area gives displacement.

A.1.7 Uniform acceleration equations

Use v = u + at, s = ut + ½at², v² = u² + 2as and s = ½(u + v)t only when acceleration is constant.

A.1.8 Free fall

Free fall means motion under gravity only. Near Earth, g ≈ 9.8 m s⁻² downward.

A.1.9 Projectile motion

Horizontal velocity is constant. Vertical acceleration is downward. Time links the two components.

A.1.10 Relative motion

Relative motion depends on the observer’s frame of reference. Velocities may be added or subtracted depending on direction.

6. Readiness Checklist

✓I can distinguish scalar and vector quantities.
✓I can calculate average speed and average velocity.
✓I can read displacement-time graphs.
✓I can find acceleration from a velocity-time graph.
✓I can calculate displacement from graph area.
✓I can use constant acceleration equations.
✓I can solve free fall questions.
✓I can separate projectile motion into x and y components.

Ready for the quiz?

If you understand the graph rules, key equations and common mistakes above,
you are ready to start the A.1 Kinematics Visual/Data Quiz.

Recommended time: 15–20 minutes

Focus: graphs, data, vectors, acceleration and projectile motion